HSI.4 Rigid Motions (G1)

Beginning Lesson

Aws4 request&x amz signedheaders=host&x amz signature=870c93e58dc8de7cd228ab26c733da6dbaa61975963015186009ffee9220ead9

Key Board

How do you create simple video games? Students apply geometric transformations to build (and play) their own games.

Topic: Congruence (CO), Geometry (G)

Middle Lesson

Aws4 request&x amz signedheaders=host&x amz signature=8d64910bb2237a4ddf89971856ca5cb688f6915a022fa8a84654c7af1faa2a2a

Blindsided

What's the best way to position a car's mirrors? Students use reflections and congruent angles to determine the best orientation for rear- and side-view mirrors, and learn how to correct those dangerous blind spots.

Topic: Geometry (G), Congruence (CO)

End Lesson

Aws4 request&x amz signedheaders=host&x amz signature=993013272b36aeb06b21cd89bf45f9742060d3cc69e970cebb33c508418c6c88

Face Value

How symmetrical are faces? Students apply their understanding of line reflections to develop a metric for facial symmetry.

Topic: Congruence (CO)